

It's somewhat jarring when the majority of the game is a comparative cakewalk, and the escalating final chapters slap you straight in the face with waves of aggressive enemies and drawn out checkpoints, especially as what precedes this final section is so relatively well-paced.

A breeze at the easiest difficulty level, The Line is also a rather straightforward cover shooter that happily plods along for the first two thirds, before stepping up the challenge considerably for the game's final act. As it is, The Line is actually a remarkably well made game, with only a few minor irritants that can occasionally create frustration. Much has been made of Spec Ops: The Line's moral choices, and it's these decisions along with a compelling story that prove to be the primary draw in what could have otherwise been a rather generic military shooter. What follows is a twisty-turny narrative that'll see the loyalty of Walker's squad stretched to its limits, as events conspire to tear the trio apart. Lugo, Walker must fight his way to the top of Dubai's tallest tower making tough choices along the way. With the help of his loyal squadmates, Lt. Set amid a ruined Dubai buried deep in the sand and vast undulating dunes, you're strapped into the army boots of Captain Martin Walker, as he seeks to track down his old comrade Colonel John Konrad and his rogue Damned 33rd squadron. If you needed any further convincing of that fact, then perhaps Spec Ops: The Line can be of some assistance. Also, maybe playing on a lower difficulty setting, where killing is easy and the player is hard to kill, would make the point they’re trying to make more convincing.War is hell. However, I think it’s another case of a title being overhyped and for me lacking the background in playing shooters and nationality to fully appreciate it. I’m not saying I didn’t enjoy the game or the story. I understand that the killing is there to emphasize the point the story is trying to make (as indicated by the loading screen messages such as ‘How many Americans have you killed today?’) but somehow it fell short of the expectations I had. Sure, the atrocities of war are shown very vividly in the game, some of the decisions that Walker has to make are truly horrific, but still there’s a lot of standard shooting and killing mechanics that don’t really fit well to the premise. I’ve been waiting for ‘The Moment’ but when the game ended I had to think a while what ‘The Moment’ was supposed to be. Maybe it’s because I’m not American, maybe it’s because I don’t really play other shooters such as Battlefield or Call of Duty or maybe it’s because I’m a heartless bastard but the game didn’t move me as much as I thought it would. I’ve heard a lot about how amazing the game is in terms of the story, the characters and its anti-war sentiments. I don’t want to go into the review of the game just yet, as I’d rather leave it for the Platinum post. The Platinum will surely come soon, but for now let’s focus on other trophies from a game that continues the recent tradition of colon-based titles – Spec Ops: The Line.
#SPEC OPS THE LINE TROPHIES UPDATE#
Today’s Trophy Update should have been a Platinum Tracker post but, unfortunately, I wasn’t able to finish the game before having to leave home for another two weeks. Piles of mutilated bodies, very graphic scenes of burnt soldiers and civilians and the gut wrenching image of a mother protecting her child from a white phosphorus air strike leave an imprint on the brain and make the player question his decisions all the way through.Ĭontinue reading Platinum Tracker – Spec Ops: The Line (#28) →

The violence in Spec Ops is excessive and showcases the anti-war sentiments of the game. What starts like a simple search and rescue scenario quickly turns into hell, as the player-controlled Captain Martin Walker and his squad have to face not only the refugees but mostly the remaining soldiers of the 33rd in a seemingly never-ending carnage. The conditions got so bad, that all communication was lost and it was up to our three protagonists to investigate what happened. The division, led by Colonel John Konrad, volunteered to assist the civilians weather the storm and evacuate the city. Delta soldiers Walker, Adams and Lugo are given the task to figure out what happened to the 33rd Infantry after a sandstorm that hit Dubai. Let’s get back to the beginning, or at least what seems to be the beginning. Well, three weeks have passed, I did my second playthrough on FUBAR difficulty and… I’m still not sure if I completely understand the story, the ending and the drama that unfolded. The hype around it was enormous and I heard many people say that it had been their Game of the Year candidate in response to my writing about the game previously. When I first beat Spec Ops: The Line, it left me with more questions than answers and I wasn’t sure what to think about the game.
